Deep Theme, Improved Accessibility, Solo Modes, and More
Over the past 50 years, the world of board game design has witnessed a remarkable evolution, with creative advancements that revolutionized the way we play.
Over the past 50 years, the world of board game design has witnessed a remarkable evolution, with creative advancements that revolutionized the way we play.
Printable card games have 3 advantages: customizability, potentially lower cost, and no need to wait for delivery. Cartref carries the tradition forward.
Ali Mahmood has illustrated some of the cards for his new game, Pocket Sci Fi. His art style has some similarities to Jason Glover’s awesome work.
In tabletop games and movies, world-building is an essential part of creating a compelling narrative. However, there are some significant differences in how world-building is approached in these two mediums.
I’d had a bit of a challenge colorizing the Cartref illustrations, as the colors distracted players and reduced icon usability. Waterdeep suggests a solution.
A bit of whimsy. A reminder of the game’s magic. Little details in graphic design and art can trigger positive feelings and promote thematic immersion.
I haven’t seen any indication that SDXL is an improvement from a legal or ethical standpoint. Which means that we still have a lot to discuss on these matters.
Mediocre quality in AI-generated images has limited their usefulness for illustrating games. How much does the new Stable Diffusion XL model improve this situation?
How do boxes display the game title? Are there any general rules? What does it take to fit in? What would it take to stand out?
Making miniatures is expensive. Kickstarting them is risky. What’s a game maker to do? BYOM: Let the players bring their own (existing) miniatures.