Recent Attention-Grabbing Contest Entries on BoardGameGeek
BoardGameGeek runs tons of contests. Step 1 to winning a contest is actually getting somebody to look at your entry. How? Three games illustrate some tactics.
BoardGameGeek runs tons of contests. Step 1 to winning a contest is actually getting somebody to look at your entry. How? Three games illustrate some tactics.
I haven’t found a textbook on art direction for tabletop games. Fortunately, the video game industry has many videos and other resources to aid art directors.
Most game designers and developers don’t also do art and graphic design. Yet a few special people succeed in mastering multiple areas. They’re an inspiration!
Some games feature cute creatures. Shamelessly cute creatures. Creatures so cute that you have to grab the box when browsing your friendly local game store.
Dear designers, consider this easy way to grab attention: don’t mindlessly emulate the Monopoly layout, with a board and a few rows of other components nearby.
An Age Contrived illustrates the journey of a tabletop game’s primary box illustration, including some challenges along the way.
Will the game industry will replace human artists with AI artists? I put my computer scientist cap on to explore where humans have a competitive advantage.
Scenarios keep a game fresh–and the Kickstarter campaign just unlocked scenarios for Gnomadic Gardeners. Here’s a quick look at three other games present scenarios.
The launch of Gnomadic Gardeners creates an occasion to acknowledge excellent advice of colleagues–and to draw attention to these people. Thanks to you all!
Taking my own advice about palettes, but not understanding how to apply it, led to a useful lesson.