Cozy Graphic Design – Cards, Mats and More
With the approach of autumn, and a Christmas gnome game on my mind, I find myself wondering how to communicate coziness through components’ graphic design.
The visual communication in all aspects alongside art
With the approach of autumn, and a Christmas gnome game on my mind, I find myself wondering how to communicate coziness through components’ graphic design.
With the campaign for What Lies Beneath rapidly approaching, it’s time to finalize the Kickstarter page. And, as with many other projects, I like to see what has worked well for others before jumping into my own graphic design.
So a game needs to look like an adventure. A spooky adventure. Maybe even horror-themed. What should it look like? Let’s take a look at a few examples.
A bit of whimsy. A reminder of the game’s magic. Little details in graphic design and art can trigger positive feelings and promote thematic immersion.
How do boxes display the game title? Are there any general rules? What does it take to fit in? What would it take to stand out?
For the past few months, I’ve worked on a new game that requires understated art. Several games have caught my attention and inspired an art direction.
The vast potential expanse of a game board invites placing lots of fiddly little text. Good idea? Not so much.
In many fields, apprentices and journeymen study masters. It’s no different in graphic design. Let’s look at some people who do great work for tabletop games.
While the fundamentals of graphic design are no mystery, little guidance exists on applying fundamentals to tabletop games. This article zooms in on framing.
In graphic design, a “motif” communicates a feeling without drawing conscious attention. Yet such motifs contribute to thematic presence, amplifying immersiveness.