Objectively Investigating Investment in Objective Cards
I observe that publishers rarely invest much in art for objective cards, and I see a few justifications for this choice. There are, of course, exceptions.
The visual communication in all aspects alongside art
I observe that publishers rarely invest much in art for objective cards, and I see a few justifications for this choice. There are, of course, exceptions.
Visualizing a tech track/tree is easier said than done. You must make the mechanic learnable, flexible, and replayable, all while maintaining player agency.
Taking my own advice about palettes, but not understanding how to apply it, led to a useful lesson.
Using chipboard instead of cardstock for cards increases environmental and economic costs. Yet chipboard has advantages over cardstock. How much is too much?
Great examples of boxes (card-sized or smaller), in terms of aesthetics, graphic design, layout and illustration/art. Includes tips on box sides.
Updating the graphic design helped raise this game’s BGG rating from 6.7 to 7.5
Trends and practices in the design of card backs
Ornithological-quality illustrations at your fingertips.
A handy help when holding a hand.