Lessons from the Video Game Industry on Art Direction
I haven’t found a textbook on art direction for tabletop games. Fortunately, the video game industry has many videos and other resources to aid art directors.
I haven’t found a textbook on art direction for tabletop games. Fortunately, the video game industry has many videos and other resources to aid art directors.
For the past few months, I’ve worked on a new game that requires understated art. Several games have caught my attention and inspired an art direction.
The vast potential expanse of a game board invites placing lots of fiddly little text. Good idea? Not so much.
A post appeared in the Board Game Design Lab Community, asking for pointers to compelling Kickstarter videos. Here are replies and what made videos compelling.
I previously identified commonalities in game art that players called awesome. In this post, I test if those generalizations apply to top-ranked fantasy games.
What do the art pieces in successful games have in common? Let’s compare a sample of top-rated games that have reputedly “awesome art” to find commonalities.
Most game designers and developers don’t also do art and graphic design. Yet a few special people succeed in mastering multiple areas. They’re an inspiration!
The inadequacy of parking space was a limiting factor that ultimately led to the fall of the Empire. Just saying.
In many fields, apprentices and journeymen study masters. It’s no different in graphic design. Let’s look at some people who do great work for tabletop games.
While the fundamentals of graphic design are no mystery, little guidance exists on applying fundamentals to tabletop games. This article zooms in on framing.