Nice Touch – Details Matter in Graphic Design and Art
A bit of whimsy. A reminder of the game’s magic. Little details in graphic design and art can trigger positive feelings and promote thematic immersion.
A bit of whimsy. A reminder of the game’s magic. Little details in graphic design and art can trigger positive feelings and promote thematic immersion.
I haven’t seen any indication that SDXL is an improvement from a legal or ethical standpoint. Which means that we still have a lot to discuss on these matters.
Mediocre quality in AI-generated images has limited their usefulness for illustrating games. How much does the new Stable Diffusion XL model improve this situation?
How do boxes display the game title? Are there any general rules? What does it take to fit in? What would it take to stand out?
Making miniatures is expensive. Kickstarting them is risky. What’s a game maker to do? BYOM: Let the players bring their own (existing) miniatures.
I often look at more proficient artists’ work for inspiration. This small sample of Andrew Bosley’s work illustrates some areas where I am learning from him.
Tabletop games are the secret weapon for making friends, which in turn is essential for happiness, health, and a basic sense of meaning and purpose in life.
Get your players moving! A silent table of players staring at cards attracts much less attention than some visible activity with eye-catching components.
In this expansion for Tapestry, you accelerate your civilization’s development by tapping into fantastic new powers provided by parallel universes intersecting our own.
BoardGameGeek runs tons of contests. Step 1 to winning a contest is actually getting somebody to look at your entry. How? Three games illustrate some tactics.