Waterdeep’s Board: Lightly Colorized Line Art
I’d had a bit of a challenge colorizing the Cartref illustrations, as the colors distracted players and reduced icon usability. Waterdeep suggests a solution.
What’s the overall look and feel of the game?
I’d had a bit of a challenge colorizing the Cartref illustrations, as the colors distracted players and reduced icon usability. Waterdeep suggests a solution.
I haven’t found a textbook on art direction for tabletop games. Fortunately, the video game industry has many videos and other resources to aid art directors.
For the past few months, I’ve worked on a new game that requires understated art. Several games have caught my attention and inspired an art direction.
I previously identified commonalities in game art that players called awesome. In this post, I test if those generalizations apply to top-ranked fantasy games.
What do the art pieces in successful games have in common? Let’s compare a sample of top-rated games that have reputedly “awesome art” to find commonalities.
Some games feature cute creatures. Shamelessly cute creatures. Creatures so cute that you have to grab the box when browsing your friendly local game store.
Get those players laughing. How? Push the boundaries. Which boundaries? How far? In what directions? Munchkin illustrates a few angles to approach the issue.
Taking my own advice about palettes, but not understanding how to apply it, led to a useful lesson.
Although artists often can avoid it, rendering facial details can increase the emotional content of a card or box — making it more compelling and memorable.
The publisher of Nut Hunt took intentional steps to draw attention to key aspects of the game.