This page is a collection of pointers to articles, videos and other content that other people have written about the ethics, morality and culture of the tabletop gaming industry. Since I became a professional game designer in 2020, I’ve seen quite a bit of variance among designers, publishers, marketers and other members of our industry in terms of their level of professionalism and integrity. I don’t explicitly endorse any of the opinions shared in the content linked below. Nonetheless, I share many of the concerns expressed by these content creators and, like them, hope to see our industry thrive.
Bryan argues for more timely communication, proactiveness, and quality control among Kickstarter creators.
Michael wants better KS updates (summarize work-item milestones including shipping, address concerns, and mention retail deals).
Jasper shares how to professionally solicit interest in a game from reviewers and other content creators.
Sam discusses, as a designer, his epiphany about the importance of giving more to community than he takes.
Jamey considers whether it’s overly judgmental to discourage others from creating “mediocre” games.
Oliver argues that reviewers should play a game enough to actually understand it before writing about it.