Printable Card Games
Printable card games have 3 advantages: customizability, potentially lower cost, and no need to wait for delivery. Cartref carries the tradition forward.
Printable card games have 3 advantages: customizability, potentially lower cost, and no need to wait for delivery. Cartref carries the tradition forward.
Ali Mahmood has illustrated some of the cards for his new game, Pocket Sci Fi. His art style has some similarities to Jason Glover’s awesome work.
I’d had a bit of a challenge colorizing the Cartref illustrations, as the colors distracted players and reduced icon usability. Waterdeep suggests a solution.
A bit of whimsy. A reminder of the game’s magic. Little details in graphic design and art can trigger positive feelings and promote thematic immersion.
I often look at more proficient artists’ work for inspiration. This small sample of Andrew Bosley’s work illustrates some areas where I am learning from him.
In this expansion for Tapestry, you accelerate your civilization’s development by tapping into fantastic new powers provided by parallel universes intersecting our own.
For the past few months, I’ve worked on a new game that requires understated art. Several games have caught my attention and inspired an art direction.
I previously identified commonalities in game art that players called awesome. In this post, I test if those generalizations apply to top-ranked fantasy games.
What do the art pieces in successful games have in common? Let’s compare a sample of top-rated games that have reputedly “awesome art” to find commonalities.
Most game designers and developers don’t also do art and graphic design. Yet a few special people succeed in mastering multiple areas. They’re an inspiration!