Nice Touch – Details Matter in Graphic Design and Art
A bit of whimsy. A reminder of the game’s magic. Little details in graphic design and art can trigger positive feelings and promote thematic immersion.
A bit of whimsy. A reminder of the game’s magic. Little details in graphic design and art can trigger positive feelings and promote thematic immersion.
How do boxes display the game title? Are there any general rules? What does it take to fit in? What would it take to stand out?
I often look at more proficient artists’ work for inspiration. This small sample of Andrew Bosley’s work illustrates some areas where I am learning from him.
I previously identified commonalities in game art that players called awesome. In this post, I test if those generalizations apply to top-ranked fantasy games.
What do the art pieces in successful games have in common? Let’s compare a sample of top-rated games that have reputedly “awesome art” to find commonalities.
Most game designers and developers don’t also do art and graphic design. Yet a few special people succeed in mastering multiple areas. They’re an inspiration!
In many fields, apprentices and journeymen study masters. It’s no different in graphic design. Let’s look at some people who do great work for tabletop games.
Some games feature cute creatures. Shamelessly cute creatures. Creatures so cute that you have to grab the box when browsing your friendly local game store.
Packaging makes a game’s first impression. Because most games come in cardboard boxes, more lavish packaging can make an impression. A quick tour of examples…
An Age Contrived illustrates the journey of a tabletop game’s primary box illustration, including some challenges along the way.