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What Information Should You Print on the Board?

January 22, 2023January 5, 2023 by Chris Scaffidi

The vast potential expanse of a game board invites placing lots of fiddly little text. Good idea? Not so much.

Categories board

Confirming Commonalities of Art in Awesome Fantasy Games

December 18, 2022December 17, 2022 by Chris Scaffidi

I previously identified commonalities in game art that players called awesome. In this post, I test if those generalizations apply to top-ranked fantasy games.

Categories board, box, cards

Commonalities of “Awesome Art” in Tabletop Games

December 7, 2022December 6, 2022 by Chris Scaffidi

What do the art pieces in successful games have in common? Let’s compare a sample of top-rated games that have reputedly “awesome art” to find commonalities.

Categories board, box, cards 1 Comment

Twilight Imperium: The Empire Sprawl is Real

November 22, 2022 by Chris Scaffidi

The inadequacy of parking space was a limiting factor that ultimately led to the fall of the Empire. Just saying.

Categories board, miniatures

The Amazing Print-And-Play Builds of Martin Gonzalvez

October 29, 2022 by Chris Scaffidi

Martin runs the awesome little “Print and Play Hideaway” group on Facebook and is, as far as I can tell, the king of table presence when it comes to PNP’s.

Categories board, cards, miniatures, special, tokens

Cute and Cozy Creatures Capture an Audience’s Attention

October 25, 2022 by Chris Scaffidi

Some games feature cute creatures. Shamelessly cute creatures. Creatures so cute that you have to grab the box when browsing your friendly local game store.

Categories board, box, cards, general

The Massive 18OE: On the Rails of the Orient Express (2014)

October 6, 2022October 5, 2022 by Chris Scaffidi

Big in every way. Big table presence. Big wallet presence. Big wall presence (huh?) Big cognitive presence. Big player presence. Let’s go for a ride on 18OE!

Categories board, players

Games with Unusual Table Layouts

September 26, 2022September 26, 2022 by Chris Scaffidi

Dear designers, consider this easy way to grab attention: don’t mindlessly emulate the Monopoly layout, with a board and a few rows of other components nearby.

Categories board, cards, general

The ‘Best’ Ways to Represent Tech Tracks

July 25, 2022 by Chris Scaffidi

Visualizing a tech track/tree is easier said than done. You must make the mechanic learnable, flexible, and replayable, all while maintaining player agency.

Categories board, cards

Nut Hunt’s Useful and Interesting Example of How to Amplify Attention

June 20, 2022June 16, 2022 by Chris Scaffidi

The publisher of Nut Hunt took intentional steps to draw attention to key aspects of the game.

Categories board, cards, tokens
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